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Squabble Open Testing
February 26, 2021
by
One Seed Fruit
Going forward all Squabble releases will be in the Google Play Store: https://play.google.com/store/apps/details?id=my.gameka.Squabble It’s still very very rough around the edges, but do check it ou...
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Build v0.6.1
February 08, 2021
by
One Seed Fruit
Changes: Boards are made up of actual UI elements instead of whole textures. Removed “Local Play”. Vs animation plays at the start of a game. Vs animation shows each player’s avatar correctly. O...
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Build v0.6.0
February 01, 2021
by
One Seed Fruit
Changes: Android: Added custom export template for integration with services. Package name changed from com.gameka.Squabble to my.gameka.Squabble . Sign in with Google Play Games Services. Show the pl...
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Build v0.5.2
January 25, 2021
by
One Seed Fruit
Changes: “Online” Play: Shows bot AI name according to its current level. Shows “Looking for opponent…” loading screen when starting “Online” Play. Reacts to disconnecting during “Onli...
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Build v0.5.1
January 18, 2021
by
One Seed Fruit
Changes: New board GUI. New snatch buttons. New background music (randomly chosen at game start). In the “Vs AI” mode, AI set to level 3. 2.5s spawn time for each letter tile. First letter tile sp...
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Build v0.5.0
December 29, 2020
by
One Seed Fruit
Changes: First letter tile to spawn is always a vowel. If a vowel doesn’t appear within every 6 spawned tiles, the next tile spawned will be a vowel. New AI that forms words from newly spawned lette...
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Build v0.4.3
December 21, 2020
by
One Seed Fruit
Changes: Addded new in-game BGM by Cyrus Added another in-game BGM (WIP) by Crusade. Randomly choose one of the two BGMs and play it during a game. “TRY” is now valid again. Known bugs and issues...
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Build v0.4.2
December 16, 2020
by
One Seed Fruit
Changes: New Home screen overall UI design from Ting Yu’s psd files. In-game boards, letters, and overall UI visuals have been changed to the new design too. Added a loading screen that has a moving...
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Build v0.4.1
December 14, 2020
by
One Seed Fruit
Changes: New word list with abbreviations removed. Point shown at bottom right corner on each letter tile. When the “pool” is full, if there are still letter tiles available, the earliest letter t...
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Build v0.4.0
November 23, 2020
by
One Seed Fruit
Changes: Vs AI mode is playable. In Vs AI mode, AI and player’s letter selections are separated. AI selected letter tiles are tinted in red. Bonus points for successfully formed n letter words are t...
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Build v0.3.2
November 18, 2020
by
NazmiSams
Changes: Changed BGM. Known bugs and issues: BGM suitability. Bonus points for scores are not calculated yet. AI needs lots of tweaking. Possibly some letter tile sliding bugs. Squabble is a word game...
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Build v0.3.1
November 16, 2020
by
One Seed Fruit
Changes: AI tweaks. Known bugs and issues: Bonus points for scores are not calculated yet. AI needs lots of tweaking. Possibly some letter tile sliding bugs. Squabble is a word game for mobile devices...
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Build v0.3.0
November 16, 2020
by
One Seed Fruit
Changes: Letter tiles slide down when a board is full. On Android, when the back button is pressed when playing a game, goes back to the home screen. AI. Known bugs and issues: Bonus points for scores...
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Build v0.2.6
November 04, 2020
by
One Seed Fruit
Changes: Added background music in home screen and in-game. Added sound effects when tapping on a letter and tapping on a button. New app icon. Known bugs: When the board on each side is full, tile pl...
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Build v0.2.5
November 03, 2020
by
One Seed Fruit
Changes: Fixed letters not spawning after starting a local multiplayer game again from the home screen (thanks Kenny for reporting this bug). Known bugs: When the board on each side is full, tile plac...
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Build v0.2.4
November 02, 2020
by
One Seed Fruit
Changes: Game over timer changed to 40 seconds. Known bugs: When the board on each side is full, tile placement doesn’t work right. Issues: On Android, when the back button is pressed, the game exit...
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Build v0.2.3
November 02, 2020
by
One Seed Fruit
Changes: Added Squabble splash screen. Added a home screen (main menu). Enable snatch buttons only after start countdown is done. Known bugs: When the board on each side is full, tile placement doesn...
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Build v0.2.2
November 01, 2020
by
One Seed Fruit
Changes: Quantity of each letter is according to each quantity in the Google Sheets Kenny keyed in. Snatching an already snatched word without selecting an additional letter shows “ILLEGAL MOVE!”...
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Build v0.2.1
October 27, 2020
by
One Seed Fruit
Changes: Words are checked against a word list. Display “INVALID WORD!” if selected letters from the pool don’t form a valid word when “SNATCHED”. Letter tiles keep sliding in till the “po...
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Build v0.2.0
October 26, 2020
by
One Seed Fruit
Changes: 10 tiles per row. Letter tiles snap to grid. Letters are arranged according to Ting Yu’s algorithm. Start game countdown. Last X number of tiles start a game over countdown, with progress b...
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Build v0.1.0
October 12, 2020
by
One Seed Fruit
Ting Yu’s art from the screenshots were cut out and used as placeholders. Nowhere near a prototype with all basic mechanics yet. Letters don’t snap to grid. Words are not checked against a diction...
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