Build v0.6.1
Squabble » Devlog
Changes:
- Boards are made up of actual UI elements instead of whole textures.
- Removed “Local Play”.
- Vs animation plays at the start of a game.
- Vs animation shows each player’s avatar correctly.
- Opponent board’s avatar has red outline.
- “Online Play” bot level gets saved to Google Play Games Services (GPGS) after each game.
- After logging in to GPGS, latest bot level gets loaded correctly.
- Previously, GPGS and Facebook logins were on the Home screen under the avatar, that changed to be a login screen with only GPGS and “guest” logins instead.
- As a result of testing GPGS, at least one GPGS Achievement was added.
- Some major code refactoring resulted in faster loading times.
Known bugs and issues:
- Same as 0.5.2.
In-progress (now):
- Win/Lose announcement screen.
- Firebase analytics.
- Mobile ads.
- Word formation visual effects.
- Bug fixing.
- AI tweaks.
What’s after that:
- Onboarding tutorial.
- Bug fixing.
Squabble is a word game for mobile devices (Android and iOS) currently in development at Gameka.
Design, project management, everything else: Kenny Lum
Art, animation, UI/UX, visual effects: Aw Ting Yu
Music and sound effects: Cyrus Kwok and Crusade Chong
Code and DevOps: Randy Tan Shaoxian and Muhd Nazmi
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Squabble
Real-time speedy competitive word game.
Status | In development |
Authors | One Seed Fruit, NazmiSams |
Genre | Action |
Tags | Local multiplayer, Multiplayer, Word game |
Languages | English |
More posts
- Squabble Open TestingFeb 26, 2021
- Build v0.6.0Feb 01, 2021
- Build v0.5.2Jan 25, 2021
- Build v0.5.1Jan 18, 2021
- Build v0.5.0Dec 29, 2020
- Build v0.4.3Dec 21, 2020
- Build v0.4.2Dec 16, 2020
- Build v0.4.1Dec 14, 2020
- Build v0.4.0Nov 23, 2020
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