Build v0.5.1


Changes:

  • New board GUI.
  • New snatch buttons.
  • New background music (randomly chosen at game start).
  • In the “Vs AI” mode, AI set to level 3.
  • 2.5s spawn time for each letter tile.
  • First letter tile spawns immediately after “3, 2, 1, GO!”.
  • In the fake “Online Play” mode, AI is set to level 5 to look like a real player.
  • Added functionality for whether user is connected or not in fake “Online Play” mode.
  • Reorganized code (WIP).

Known bugs:

  • New AI in the fake “Online Play” mode can form words from the “pool” in the middle and from a board, however it has problem snatching.

Known issues:

  • Major refactoring of codebase.
    • Multiple subsequent builds incoming (fixes, missing features, possibly early implementation of vfx too) over this week and next week.
    • Hence, buggy build at the moment.
    • Missing handling of the fake “Online Play” will be put back in.
  • AI may need a little tweaking.
  • Dedicated game server is being worked on.
  • Possibly some letter tile sliding bugs.

Note:

  • I’m considering setting up a CI system eventually for automatic nightly or scheduled builds.
    • More efficient and more transparent workflow as every build is generated automatically as soon as possible or as scheduled.
    • Builds are released continuously at every change.
      • As “artifacts” in each commit.
    • Will need GitHub account and be invited to the private repo to access.

Squabble is a word game for mobile devices (Android and iOS) currently in development at Gameka.

Design, project management, everything else: Kenny Lum

Art, animation, UI/UX, visual effects: Aw Ting Yu

Music and sound effects: Cyrus Kwok and Crusade Chong

Code and DevOps: Randy Tan Shaoxian and Muhd Nazmi

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