Build v0.5.2
Squabble » Devlog
Changes:
- “Online” Play:
- Shows bot AI name according to its current level.
- Shows “Looking for opponent…” loading screen when starting “Online” Play.
- Reacts to disconnecting during “Online” Play:
- During “Online” Play, return to Home screen when “offline”.
- “Online” Play bot AI’s level responds to player losing or winning that round:
- If the player loses an “Online” Play, decrease the bot AI’s level.
- If the player wins an “Online” Play, increase the bot AI’s level.
- Save and load game system implemented.
- It currently saves just the “Online” Play bot AI’s level.
- Dictionary: Removed invalid words listed in the spreadsheet.
- Code: Reusable “LoadingScreen” scene.
Known bugs:
- New AI in the fake “Online Play” mode can form words from the “pool” in the middle and from a board, however it has problem snatching.
Known issues:
- Major refactoring of codebase.
- Multiple subsequent builds incoming (fixes, missing features, possibly early implementation of vfx too) over this week.
- Hence, still buggy build at the moment.
- Partial handling of the fake “Online Play” will gradually be put back in over the next few days.
- AI may need more tweaking.
- Dedicated game server is being worked on.
- Possibly some letter tile sliding bugs.
Note:
- Save and load game system will be used in the “Online” Play.
- Save the “Online” Play game state if player got disconnected.
- Load the “Online” Play game state if player reconnects back after a while.
- Delete the “Online” Play game state if player took too long to reconnect back and the game supposedly has ended.
- I’m considering setting up a CI system eventually for automatic nightly or scheduled builds.
- More efficient and more transparent workflow as every build is generated automatically as soon as possible or as scheduled.
- Builds are released continuously at every change.
- As “artifacts” in each commit.
- Will need GitHub account and be invited to the private repo to access.
- Can be used to monitor implementation and bug fixing progress.
- Can be used for more detailed and documented issues / bug reporting and tracking.
Squabble is a word game for mobile devices (Android and iOS) currently in development at Gameka.
Design, project management, everything else: Kenny Lum
Art, animation, UI/UX, visual effects: Aw Ting Yu
Music and sound effects: Cyrus Kwok and Crusade Chong
Code and DevOps: Randy Tan Shaoxian and Muhd Nazmi
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Squabble
Real-time speedy competitive word game.
Status | In development |
Authors | One Seed Fruit, NazmiSams |
Genre | Action |
Tags | Local multiplayer, Multiplayer, Word game |
Languages | English |
More posts
- Squabble Open TestingFeb 26, 2021
- Build v0.6.1Feb 08, 2021
- Build v0.6.0Feb 01, 2021
- Build v0.5.1Jan 18, 2021
- Build v0.5.0Dec 29, 2020
- Build v0.4.3Dec 21, 2020
- Build v0.4.2Dec 16, 2020
- Build v0.4.1Dec 14, 2020
- Build v0.4.0Nov 23, 2020
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